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@@ -0,0 +1,112 @@
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+import 'package:flutter/material.dart';
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+
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+void main() => runApp(const MyApp());
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+
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+class MyApp extends StatelessWidget {
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+ const MyApp({Key? key}) : super(key: key);
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+
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+ // This widget is the root of your application.
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+ @override
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+ Widget build(BuildContext context) {
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+ return MaterialApp(
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+ title: 'Flutter Demo',
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+ theme: ThemeData(
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+ // This is the theme of your application.
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+ //
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+ // Try running your application with "flutter run". You'll see the
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+ // application has a blue toolbar. Then, without quitting the app, try
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+ // changing the primarySwatch below to Colors.green and then invoke
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+ // "hot reload" (press "r" in the console where you ran "flutter run",
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+ // or press Run > Flutter Hot Reload in a Flutter IDE). Notice that the
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+ // counter didn't reset back to zero; the application is not restarted.
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+ primarySwatch: Colors.blue,
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+ ),
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+ home: const MyHomePage(title: 'Flutter Demo Home Page'),
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+ );
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+ }
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+}
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+
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+class MyHomePage extends StatefulWidget {
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+ const MyHomePage({Key? key, required this.title}) : super(key: key);
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+
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+ // This widget is the home page of your application. It is stateful, meaning
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+ // that it has a State object (defined below) that contains fields that affect
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+ // how it looks.
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+
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+ // This class is the configuration for the state. It holds the values (in this
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+ // case the title) provided by the parent (in this case the App widget) and
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+ // used by the build method of the State. Fields in a Widget subclass are
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+ // always marked "final".
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+
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+ final String title;
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+
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+ @override
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+ State<MyHomePage> createState() => _MyHomePageState();
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+}
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+
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+class _MyHomePageState extends State<MyHomePage> {
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+ int _counter = 0;
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+
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+ void _incrementCounter() {
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+ setState(() {
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+ // This call to setState tells the Flutter framework that something has
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+ // changed in this State, which causes it to rerun the build method below
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+ // so that the display can reflect the updated values. If we changed
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+ // _counter without calling setState(), then the build method would not be
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+ // called again, and so nothing would appear to happen.
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+ _counter++;
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+ });
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+ }
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+
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+ @override
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+ Widget build(BuildContext context) {
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+ // This method is rerun every time setState is called, for instance as done
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+ // by the _incrementCounter method above.
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+ //
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+ // The Flutter framework has been optimized to make rerunning build methods
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+ // fast, so that you can just rebuild anything that needs updating rather
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+ // than having to individually change instances of widgets.
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+ return Scaffold(
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+ appBar: AppBar(
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+ // Here we take the value from the MyHomePage object that was created by
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+ // the App.build method, and use it to set our appbar title.
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+ title: Text(widget.title),
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+ ),
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+ body: Center(
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+ // Center is a layout widget. It takes a single child and positions it
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+ // in the middle of the parent.
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+ child: Column(
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+ // Column is also a layout widget. It takes a list of children and
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+ // arranges them vertically. By default, it sizes itself to fit its
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+ // children horizontally, and tries to be as tall as its parent.
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+ //
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+ // Invoke "debug painting" (press "p" in the console, choose the
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+ // "Toggle Debug Paint" action from the Flutter Inspector in Android
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+ // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
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+ // to see the wireframe for each widget.
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+ //
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+ // Column has various properties to control how it sizes itself and
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+ // how it positions its children. Here we use mainAxisAlignment to
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+ // center the children vertically; the main axis here is the vertical
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+ // axis because Columns are vertical (the cross axis would be
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+ // horizontal).
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+ mainAxisAlignment: MainAxisAlignment.center,
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+ children: <Widget>[
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+ const Text(
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+ 'You have pushed the button this many times:',
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+ ),
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+ Text(
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+ '$_counter',
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+ style: Theme.of(context).textTheme.headline4,
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+ ),
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+ ],
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+ ),
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+ ),
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+ floatingActionButton: FloatingActionButton(
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+ onPressed: _incrementCounter,
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+ tooltip: 'Increment',
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+ child: const Icon(Icons.add),
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+ ), // This trailing comma makes auto-formatting nicer for build methods.
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+ );
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+ }
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+}
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