import file_utils import common_utils import xml_utils import os.path import xml.etree.ElementTree as ET import zipfile namespaces = {'android' : 'http://schemas.android.com/apk/res/android'} encoding = 'UTF-8' def execute(game, sdk, config): if not checkConfig(config): return 1 subChannel = config['subChannel'] createJmhyProperties(game, sdk, subChannel, config) common_utils.changeApplication(game, sdk, subChannel, config, 'com.jmhy.sdk.common.JMXmyApplication') decompliePath = file_utils.getDecompliePath(game, sdk, subChannel, config['cache']) manifest = os.path.join(decompliePath, 'AndroidManifest.xml') activitys = xml_utils.getLauncherActivitys(manifest) attrName = xml_utils.getNamespacesFormat('android:name', namespaces) #修改原启动Activity for activity in activitys: activityName = activity.attrib[attrName] #('activityName ----> ' + activityName) if activityName == 'fusion.mj.communal.element.SplashScreenActivity': continue removeLauncherActivity = xml_utils.removeLauncherActivityByName(manifest,activityName) #print('222----> ' + removeLauncherActivity) #添加meta-data jsonConfig = {} meta = {} meta['fusion_entryactivity'] = removeLauncherActivity jsonConfig['metaData'] = meta addMetaData(game, sdk, subChannel, jsonConfig, config['cache']) addLauncherActivity(manifest, config['screenOrientation'], 'fusion.mj.communal.element.SplashScreenActivity') return 0 def checkConfig(config): ''' 检查配置 ''' if 'properties' not in config: print('properties not exists in config') return False properties = config['properties'] if 'agent' not in properties or 'version' not in properties: print('agent or version not exists in properties') return False return True def createJmhyProperties(game, sdk, subChannel, config): ''' 创建jmhy.properties ''' print('create jmhy.properties') propValue = config['properties'] decompliePath = file_utils.getDecompliePath(game, sdk, subChannel, config['cache']) properties = os.path.join(decompliePath, 'assets', 'jmhy.properties') content = '' for key in propValue: content = '%s%s=%s\n' % (content, key, propValue[key]) file_utils.createFile(properties, content) return 0 def addMetaData(game, sdk, subChannel, config, path): ''' 添加meta-data ''' if 'metaData' not in config: return 0 print('add meta-data...') decompliePath = file_utils.getDecompliePath(game, sdk, subChannel, path) manifest = os.path.join(decompliePath, 'AndroidManifest.xml') xml_utils.addMetaData(manifest, config['metaData']) return 0 def addLauncherActivity(manifest, screenOrientation, activity): ''' 添加启动的activity ''' for key in namespaces: ET.register_namespace(key, namespaces[key]) tree = ET.parse(manifest) root = tree.getroot() # activity ''' ''' activity = ET.Element('activity', {'android:name' : activity, 'android:theme' : '@android:style/Theme.Holo.Light.NoActionBar.Fullscreen', 'android:launchMode' : 'singleTop', 'android:configChanges' : 'orientation|screenSize|keyboardHidden', 'android:screenOrientation' : screenOrientation}) intent = ET.Element('intent-filter') action = ET.Element('action', {'android:name' : 'android.intent.action.MAIN'}) category = ET.Element('category', {'android:name' : 'android.intent.category.LAUNCHER'}) intent.append(action) intent.append(category) activity.append(intent) application = root.find('application') application.insert(0, activity) tree.write(manifest, encoding)