import file_utils import common_utils import xml_utils import os.path import xml.etree.ElementTree as ET namespaces = {'android' : 'http://schemas.android.com/apk/res/android'} encoding = 'UTF-8' def execute(game, sdk, config): if not checkConfig(config): return 1 subChannel = config['subChannel'] createJmhyProperties(game, sdk, subChannel, config) if config['addLauncher']: addLauncher(game, sdk, subChannel, config) common_utils.changeApplication(game, sdk, subChannel, config, 'com.beiyu.anycommon.AnyApplication') return 0 def checkConfig(config): ''' 检查配置 ''' if 'properties' not in config: print('properties not exists in config') return False properties = config['properties'] if 'agent' not in properties or 'version' not in properties: print('agent or version not exists in properties') return False '''if 'appid' not in config or 'appkey' not in config: print('appid or appkey not exists in config') return False''' return True def createJmhyProperties(game, sdk, subChannel, config): ''' 创建jmhy.properties ''' print('create jmhy.properties') propValue = config['properties'] decompliePath = file_utils.getDecompliePath(game, sdk, subChannel, config['cache']) properties = os.path.join(decompliePath, 'assets', 'jmhy.properties') content = '' for key in propValue: content = '%s%s=%s\n' % (content, key, propValue[key]) file_utils.createFile(properties, content) return 0 def addLauncher(game, sdk, subChannel, config): ''' 添加启动图 ''' decompliePath = file_utils.getDecompliePath(game, sdk, subChannel, config['cache']) # 修改主文件信息 print('change launcher config...') manifest = os.path.join(decompliePath, 'AndroidManifest.xml') activity = xml_utils.getLauncherActivityName(manifest) if activity == 'com.beiyu.anycore.SplashScreenActivity': print('add launcher already exist...') return 1 activity = xml_utils.removeLauncherActivity(manifest) addLauncherActivity(manifest, activity) print('change launcher %s to %s' % (activity, 'com.beiyu.anycore.SplashScreenActivity')) #config['oldLauncher'] = activity return 0 def addLauncherActivity(manifest, oldActivity): ''' 添加启动的activity ''' for key in namespaces: ET.register_namespace(key, namespaces[key]) tree = ET.parse(manifest) root = tree.getroot() # activity activity = ET.Element('activity', {'android:name' : 'com.beiyu.anycore.SplashScreenActivity', 'android:configChanges' : 'fontScale|orientation|keyboardHidden|locale|navigation|screenSize|uiMode', 'android:noHistory' : 'true', 'android:stateNotNeeded' : 'true', 'android:theme' : '@android:style/Theme.NoTitleBar.Fullscreen', 'android:screenOrientation' : 'portrait'}) intent = ET.Element('intent-filter') action = ET.Element('action', {'android:name' : 'android.intent.action.MAIN'}) category = ET.Element('category', {'android:name' : 'android.intent.category.LAUNCHER'}) metaData = ET.Element('meta-data', {'android:name' : 'com.beiyu.intent.main', 'android:value' : oldActivity}) intent.append(action) intent.append(category) activity.append(metaData) activity.append(intent) application = root.find('application') application.insert(0, activity) tree.write(manifest, encoding)