import file_utils import xml_utils import common_utils import os.path encoding = 'UTF-8' namespaces = {'android' : 'http://schemas.android.com/apk/res/android'} import xml.etree.ElementTree as ET def execute(game, sdk, config): if not checkConfig(config): return 1 subChannel = config['subChannel'] createJmhyProperties(game, sdk, subChannel, config) common_utils.changeTopApplication(game, sdk, subChannel, config, 'com.jmhy.sdk.common.BamenApplication') # decompliePath = file_utils.getDecompliePath(game, sdk, subChannel, config['cache']) # manifest = os.path.join(decompliePath, 'AndroidManifest.xml') # application = xml_utils.getApplicationAttr(manifest, 'name') # changeLauncherActivityByName(manifest,"com.jmhy.sdk.common.BamenApplication") return 0 def changeLauncherActivityByName(manifest,name): for key in namespaces: ET.register_namespace(key, namespaces[key]) tree = ET.parse(manifest) root = tree.getroot() attrName = xml_utils.getNamespacesFormat('android:name', namespaces) for node in root.findall('application'): print('node ----> ' + node.attrib[attrName]) if node.attrib[attrName] != name: node.attrib[attrName] = name ## continue for sub in node.getchildren(): if sub.tag != 'intent-filter': continue for sub2 in sub.getchildren(): if (sub2.tag == 'action' and sub2.attrib[attrName] == 'android.intent.action.MAIN'): sub2.attrib[attrName]='lenovoid.MAIN' if (sub2.tag == 'category' and sub2.attrib[attrName] == 'android.intent.category.LAUNCHER'): sub2.attrib[attrName]='android.intent.category.DEFAULT' tree.write(manifest, encoding) return node.attrib[attrName] return 0 def checkConfig(config): ''' 检查配置 ''' if 'properties' not in config: print('properties not exists in config') return False properties = config['properties'] if 'agent' not in properties or 'version' not in properties: print('agent or version not exists in properties') return False '''if 'appid' not in config or 'appkey' not in config: print('appid or appkey not exists in config') return False''' return True def createJmhyProperties(game, sdk, subChannel, config): ''' 创建jmhy.properties ''' print('create jmhy.properties') propValue = config['properties'] decompliePath = file_utils.getDecompliePath(game, sdk, subChannel, config['cache']) properties = os.path.join(decompliePath, 'assets', 'jmhy.properties') content = '' for key in propValue: content = '%s%s=%s\n' % (content, key, propValue[key]) file_utils.createFile(properties, content) return 0