package logic import ( "context" "ylink/apis/cmd/internal/svc" "ylink/apis/cmd/pb" "github.com/zeromicro/go-zero/core/logx" ) type PlayerDisconnectLogic struct { ctx context.Context svcCtx *svc.ServiceContext logx.Logger } func NewPlayerDisconnectLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PlayerDisconnectLogic { return &PlayerDisconnectLogic{ ctx: ctx, svcCtx: svcCtx, Logger: logx.WithContext(ctx), } } func (l *PlayerDisconnectLogic) PlayerDisconnect(in *pb.PlayerDisconnectReq) (*pb.PlayerDisconnectResp, error) { // todo 修改inner服务玩家状态 return &pb.PlayerDisconnectResp{}, nil }