// Code generated by goctl. DO NOT EDIT! // Source: inner.proto package server import ( "context" "ylink/core/inner/rpc/internal/logic" "ylink/core/inner/rpc/internal/svc" "ylink/core/inner/rpc/pb" ) type InnerServer struct { svcCtx *svc.ServiceContext pb.UnimplementedInnerServer } func NewInnerServer(svcCtx *svc.ServiceContext) *InnerServer { return &InnerServer{ svcCtx: svcCtx, } } func (s *InnerServer) PlayerFetchCsInfo(ctx context.Context, in *pb.InnerPlayerFetchCsInfoReq) (*pb.InnerPlayerFetchCsInfoResp, error) { l := logic.NewPlayerFetchCsInfoLogic(ctx, s.svcCtx) return l.PlayerFetchCsInfo(in) } func (s *InnerServer) PlayerDisconnect(ctx context.Context, in *pb.InnerPlayerDisconnectReq) (*pb.InnerPlayerDisconnectResp, error) { l := logic.NewPlayerDisconnectLogic(ctx, s.svcCtx) return l.PlayerDisconnect(in) } func (s *InnerServer) CsFetchPlayerQueue(ctx context.Context, in *pb.InnerCsFetchPlayerQueueReq) (*pb.InnerCsFetchPlayerQueueResp, error) { l := logic.NewCsFetchPlayerQueueLogic(ctx, s.svcCtx) return l.CsFetchPlayerQueue(in) } func (s *InnerServer) CsConnectPlayer(ctx context.Context, in *pb.InnerCsConnectPlayerReq) (*pb.InnerCsConnectPlayerResp, error) { l := logic.NewCsConnectPlayerLogic(ctx, s.svcCtx) return l.CsConnectPlayer(in) } func (s *InnerServer) NotifyUserOnline(ctx context.Context, in *pb.NotifyUserStatusReq) (*pb.NotifyUserStatusResp, error) { l := logic.NewNotifyUserOnlineLogic(ctx, s.svcCtx) return l.NotifyUserOnline(in) } func (s *InnerServer) NotifyUserOffline(ctx context.Context, in *pb.NotifyUserStatusReq) (*pb.NotifyUserStatusResp, error) { l := logic.NewNotifyUserOfflineLogic(ctx, s.svcCtx) return l.NotifyUserOffline(in) }