package logic import ( "context" "google.golang.org/protobuf/types/known/structpb" "ylink/apis/auth/internal/svc" "ylink/apis/auth/pb" "github.com/zeromicro/go-zero/core/logx" ) type PlayerAuthLogic struct { ctx context.Context svcCtx *svc.ServiceContext logx.Logger } func NewPlayerAuthLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PlayerAuthLogic { return &PlayerAuthLogic{ ctx: ctx, svcCtx: svcCtx, Logger: logx.WithContext(ctx), } } func (l *PlayerAuthLogic) PlayerAuth(in *pb.PlayerAuthReq) (*pb.AuthResp, error) { l.Logger.Info("invoke func PlayerAuth...") l.Logger.Infof("player_id: %s", in.PlayerId) l.Logger.Infof("game_id: %s", in.GameId) // todo 查询用户信息 // todo 生成token if data, err := structpb.NewStruct(map[string]interface{}{ "token": "player_auth", "has_own_cs": 1, "cs_id": "cs1231", "basic_rpc_url": "https://www.baidu.com", }); err != nil { return &pb.AuthResp{ Code: 1, Msg: err.Error(), Data: nil, }, err } else { return &pb.AuthResp{ Code: 0, Msg: "success", Data: data, }, nil } }