package logic import ( "context" "ylink/core/cmd/rpc/internal/svc" "ylink/core/cmd/rpc/pb" "ylink/core/inner/rpc/inner" "github.com/zeromicro/go-zero/core/logx" ) type CsConnectPlayerLogic struct { ctx context.Context svcCtx *svc.ServiceContext logx.Logger } func NewCsConnectPlayerLogic(ctx context.Context, svcCtx *svc.ServiceContext) *CsConnectPlayerLogic { return &CsConnectPlayerLogic{ ctx: ctx, svcCtx: svcCtx, Logger: logx.WithContext(ctx), } } func (l *CsConnectPlayerLogic) CsConnectPlayer(in *pb.CsConnectPlayerReq) (*pb.CsConnectPlayerResp, error) { // 调用inner服务建立映射关系 _, err := l.svcCtx.InnerRpc.CsConnectPlayer(l.ctx, &inner.InnerCsConnectPlayerReq{ CsId: in.CsId, PlayerId: in.PlayerId, GameId: in.GameId, }) if err != nil { return nil, err } return &pb.CsConnectPlayerResp{}, nil }