package logic import ( "context" treemap "github.com/liyue201/gostl/ds/map" "github.com/pkg/errors" "ylink/comm/globalkey" "ylink/comm/model" "ylink/comm/result" "ylink/core/inner/rpc/internal/ext" "ylink/core/inner/rpc/internal/svc" "ylink/core/inner/rpc/pb" "github.com/zeromicro/go-zero/core/logx" ) type NotifyUserOfflineLogic struct { ctx context.Context svcCtx *svc.ServiceContext logx.Logger } func NewNotifyUserOfflineLogic(ctx context.Context, svcCtx *svc.ServiceContext) *NotifyUserOfflineLogic { return &NotifyUserOfflineLogic{ ctx: ctx, svcCtx: svcCtx, Logger: logx.WithContext(ctx), } } func (l *NotifyUserOfflineLogic) NotifyUserOffline(in *pb.NotifyUserStatusReq) (*pb.NotifyUserStatusResp, error) { switch in.Type { case globalkey.CONNECT_TYPE_PLAYER: // 修改玩家在线状态 if ext.GameOnlinePlayerMap.Contains(in.GameId) { // 有则取出玩家 onlinePlayerMap := ext.GameOnlinePlayerMap.Get(in.GameId).(*treemap.Map) if onlinePlayerMap.Contains(in.Uid) { // 有则清除,代表下线 onlinePlayerMap.Erase(in.Uid) } } for n := ext.WaitingList.FrontNode(); n != nil; n = n.Next() { info := n.Value.(*model.PlayerInfo) if info.GameId == in.GameId && info.PlayerId == in.Uid { l.Logger.Infof("remove the player from the queue, game_id: %s, player_id: %s", in.GameId, in.Uid) ext.WaitingList.Remove(nil, n) break } } case globalkey.CONNECT_TYPE_CS: // 修改客服在线状态 if csInfo := ext.GetCsInfo(in.Uid); csInfo != nil { csInfo.OnlineStatus = 0 } else { return nil, errors.Wrap(result.NewErrMsg("no such user"), "") } default: return nil, errors.Wrap(result.NewErrMsg("no such user type"), "") } return &pb.NotifyUserStatusResp{}, nil }