// Code generated by protoc-gen-go-grpc. DO NOT EDIT. // versions: // - protoc-gen-go-grpc v1.2.0 // - protoc v3.19.4 // source: pb/auth.proto package pb import ( context "context" grpc "google.golang.org/grpc" codes "google.golang.org/grpc/codes" status "google.golang.org/grpc/status" ) // This is a compile-time assertion to ensure that this generated file // is compatible with the grpc package it is being compiled against. // Requires gRPC-Go v1.32.0 or later. const _ = grpc.SupportPackageIsVersion7 // AuthClient is the client API for Auth service. // // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream. type AuthClient interface { PlayerAuth(ctx context.Context, in *PlayerAuthReq, opts ...grpc.CallOption) (*AuthResp, error) CsAuth(ctx context.Context, in *CsAuthReq, opts ...grpc.CallOption) (*AuthResp, error) CheckAuth(ctx context.Context, in *CheckAuthReq, opts ...grpc.CallOption) (*CheckAuthResp, error) } type authClient struct { cc grpc.ClientConnInterface } func NewAuthClient(cc grpc.ClientConnInterface) AuthClient { return &authClient{cc} } func (c *authClient) PlayerAuth(ctx context.Context, in *PlayerAuthReq, opts ...grpc.CallOption) (*AuthResp, error) { out := new(AuthResp) err := c.cc.Invoke(ctx, "/pb.Auth/playerAuth", in, out, opts...) if err != nil { return nil, err } return out, nil } func (c *authClient) CsAuth(ctx context.Context, in *CsAuthReq, opts ...grpc.CallOption) (*AuthResp, error) { out := new(AuthResp) err := c.cc.Invoke(ctx, "/pb.Auth/csAuth", in, out, opts...) if err != nil { return nil, err } return out, nil } func (c *authClient) CheckAuth(ctx context.Context, in *CheckAuthReq, opts ...grpc.CallOption) (*CheckAuthResp, error) { out := new(CheckAuthResp) err := c.cc.Invoke(ctx, "/pb.Auth/checkAuth", in, out, opts...) if err != nil { return nil, err } return out, nil } // AuthServer is the server API for Auth service. // All implementations must embed UnimplementedAuthServer // for forward compatibility type AuthServer interface { PlayerAuth(context.Context, *PlayerAuthReq) (*AuthResp, error) CsAuth(context.Context, *CsAuthReq) (*AuthResp, error) CheckAuth(context.Context, *CheckAuthReq) (*CheckAuthResp, error) mustEmbedUnimplementedAuthServer() } // UnimplementedAuthServer must be embedded to have forward compatible implementations. type UnimplementedAuthServer struct { } func (UnimplementedAuthServer) PlayerAuth(context.Context, *PlayerAuthReq) (*AuthResp, error) { return nil, status.Errorf(codes.Unimplemented, "method PlayerAuth not implemented") } func (UnimplementedAuthServer) CsAuth(context.Context, *CsAuthReq) (*AuthResp, error) { return nil, status.Errorf(codes.Unimplemented, "method CsAuth not implemented") } func (UnimplementedAuthServer) CheckAuth(context.Context, *CheckAuthReq) (*CheckAuthResp, error) { return nil, status.Errorf(codes.Unimplemented, "method CheckAuth not implemented") } func (UnimplementedAuthServer) mustEmbedUnimplementedAuthServer() {} // UnsafeAuthServer may be embedded to opt out of forward compatibility for this service. // Use of this interface is not recommended, as added methods to AuthServer will // result in compilation errors. type UnsafeAuthServer interface { mustEmbedUnimplementedAuthServer() } func RegisterAuthServer(s grpc.ServiceRegistrar, srv AuthServer) { s.RegisterService(&Auth_ServiceDesc, srv) } func _Auth_PlayerAuth_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(PlayerAuthReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(AuthServer).PlayerAuth(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/pb.Auth/playerAuth", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(AuthServer).PlayerAuth(ctx, req.(*PlayerAuthReq)) } return interceptor(ctx, in, info, handler) } func _Auth_CsAuth_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(CsAuthReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(AuthServer).CsAuth(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/pb.Auth/csAuth", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(AuthServer).CsAuth(ctx, req.(*CsAuthReq)) } return interceptor(ctx, in, info, handler) } func _Auth_CheckAuth_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(CheckAuthReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(AuthServer).CheckAuth(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/pb.Auth/checkAuth", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(AuthServer).CheckAuth(ctx, req.(*CheckAuthReq)) } return interceptor(ctx, in, info, handler) } // Auth_ServiceDesc is the grpc.ServiceDesc for Auth service. // It's only intended for direct use with grpc.RegisterService, // and not to be introspected or modified (even as a copy) var Auth_ServiceDesc = grpc.ServiceDesc{ ServiceName: "pb.Auth", HandlerType: (*AuthServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "playerAuth", Handler: _Auth_PlayerAuth_Handler, }, { MethodName: "csAuth", Handler: _Auth_CsAuth_Handler, }, { MethodName: "checkAuth", Handler: _Auth_CheckAuth_Handler, }, }, Streams: []grpc.StreamDesc{}, Metadata: "pb/auth.proto", }