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- package logic
- import (
- "context"
- "ylink/apis/cmd/internal/svc"
- "ylink/apis/cmd/pb"
- "github.com/zeromicro/go-zero/core/logx"
- )
- type CsConnectPlayerLogic struct {
- ctx context.Context
- svcCtx *svc.ServiceContext
- logx.Logger
- }
- func NewCsConnectPlayerLogic(ctx context.Context, svcCtx *svc.ServiceContext) *CsConnectPlayerLogic {
- return &CsConnectPlayerLogic{
- ctx: ctx,
- svcCtx: svcCtx,
- Logger: logx.WithContext(ctx),
- }
- }
- func (l *CsConnectPlayerLogic) CsConnectPlayer(in *pb.CsConnectPlayerReq) (*pb.CsConnectPlayerResp, error) {
- // todo 调用inner修改状态,如果玩家在等待队列中,则取出玩家
- // todo 建立连接的映射关系
- return &pb.CsConnectPlayerResp{}, nil
- }
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