playerauthlogic.go 1018 B

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  1. package logic
  2. import (
  3. "context"
  4. "google.golang.org/protobuf/types/known/structpb"
  5. "ylink/apis/auth/internal/svc"
  6. "ylink/apis/auth/pb"
  7. "github.com/zeromicro/go-zero/core/logx"
  8. )
  9. type PlayerAuthLogic struct {
  10. ctx context.Context
  11. svcCtx *svc.ServiceContext
  12. logx.Logger
  13. }
  14. func NewPlayerAuthLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PlayerAuthLogic {
  15. return &PlayerAuthLogic{
  16. ctx: ctx,
  17. svcCtx: svcCtx,
  18. Logger: logx.WithContext(ctx),
  19. }
  20. }
  21. func (l *PlayerAuthLogic) PlayerAuth(in *pb.PlayerAuthReq) (*pb.AuthResp, error) {
  22. l.Logger.Info("invoke func PlayerAuth...")
  23. l.Logger.Infof("player_id: %s", in.PlayerId)
  24. l.Logger.Infof("game_id: %s", in.GameId)
  25. // todo 查询用户信息
  26. // todo 生成token
  27. if data, err := structpb.NewStruct(map[string]interface{}{
  28. "token": "player_auth",
  29. }); err != nil {
  30. return &pb.AuthResp{
  31. Code: 1,
  32. Msg: err.Error(),
  33. Data: nil,
  34. }, err
  35. } else {
  36. return &pb.AuthResp{
  37. Code: 0,
  38. Msg: "success",
  39. Data: data,
  40. }, nil
  41. }
  42. }