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- package logic
- import (
- "context"
- "google.golang.org/protobuf/types/known/structpb"
- "ylink/apis/auth/internal/svc"
- "ylink/apis/auth/pb"
- "github.com/zeromicro/go-zero/core/logx"
- )
- type PlayerAuthLogic struct {
- ctx context.Context
- svcCtx *svc.ServiceContext
- logx.Logger
- }
- func NewPlayerAuthLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PlayerAuthLogic {
- return &PlayerAuthLogic{
- ctx: ctx,
- svcCtx: svcCtx,
- Logger: logx.WithContext(ctx),
- }
- }
- func (l *PlayerAuthLogic) PlayerAuth(in *pb.PlayerAuthReq) (*pb.AuthResp, error) {
- l.Logger.Info("invoke func PlayerAuth...")
- l.Logger.Infof("player_id: %s", in.PlayerId)
- l.Logger.Infof("game_id: %s", in.GameId)
- // todo 查询用户信息
- // todo 生成token
- if data, err := structpb.NewStruct(map[string]interface{}{
- "token": "player_auth",
- }); err != nil {
- return &pb.AuthResp{
- Code: 1,
- Msg: err.Error(),
- Data: nil,
- }, err
- } else {
- return &pb.AuthResp{
- Code: 0,
- Msg: "success",
- Data: data,
- }, nil
- }
- }
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