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- name: library_flutter
- description: A new flutter module project.
- # The following defines the version and build number for your application.
- # A version number is three numbers separated by dots, like 1.2.43
- # followed by an optional build number separated by a +.
- # Both the version and the builder number may be overridden in flutter
- # build by specifying --build-name and --build-number, respectively.
- # In Android, build-name is used as versionName while build-number used as versionCode.
- # Read more about Android versioning at https://developer.android.com/studio/publish/versioning
- # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
- # Read more about iOS versioning at
- # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
- #
- # This version is used _only_ for the Runner app, which is used if you just do
- # a `flutter run` or a `flutter make-host-app-editable`. It has no impact
- # on any other native host app that you embed your Flutter project into.
- version: 1.0.0+1
- environment:
- sdk: ">=2.15.1 <3.0.0"
- dependencies:
- flutter:
- sdk: flutter
- # The following adds the Cupertino Icons font to your application.
- # Use with the CupertinoIcons class for iOS style icons.
- cupertino_icons: ^1.0.2
- dev_dependencies:
- flutter_test:
- sdk: flutter
- flutter_lints: ^1.0.0
- # For information on the generic Dart part of this file, see the
- # following page: https://dart.dev/tools/pub/pubspec
- flutter:
- # The following line ensures that the Material Icons font is
- # included with your application, so that you can use the icons in
- # the material Icons class.
- uses-material-design: true
- # To add Flutter specific assets to your application, add an assets section,
- # like this:
- # assets:
- # - images/a_dot_burr.jpeg
- # - images/a_dot_ham.jpeg
- # An image asset can refer to one or more resolution-specific "variants", see
- # https://flutter.dev/assets-and-images/#resolution-aware.
- # For details regarding adding assets from package dependencies, see
- # https://flutter.dev/assets-and-images/#from-packages
- # To add Flutter specific custom fonts to your application, add a fonts
- # section here, in this "flutter" section. Each entry in this list should
- # have a "family" key with the font family name, and a "fonts" key with a
- # list giving the asset and other descriptors for the font. For
- # example:
- # fonts:
- # - family: Schyler
- # fonts:
- # - asset: fonts/Schyler-Regular.ttf
- # - asset: fonts/Schyler-Italic.ttf
- # style: italic
- # - family: Trajan Pro
- # fonts:
- # - asset: fonts/TrajanPro.ttf
- # - asset: fonts/TrajanPro_Bold.ttf
- # weight: 700
- #
- # For details regarding fonts from package dependencies,
- # see https://flutter.dev/custom-fonts/#from-packages
- # This section identifies your Flutter project as a module meant for
- # embedding in a native host app. These identifiers should _not_ ordinarily
- # be changed after generation - they are used to ensure that the tooling can
- # maintain consistency when adding or modifying assets and plugins.
- # They also do not have any bearing on your native host application's
- # identifiers, which may be completely independent or the same as these.
- module:
- androidX: true
- androidPackage: cn.yyxx.lab.library_flutter
- iosBundleIdentifier: cn.yyxx.lab.libraryFlutter
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