import file_utils import os.path def execute(game, sdk, config): if not checkConfig(config): return 1 subChannel = config['subChannel'] return createJmhyProperties(game, sdk, subChannel, config) def checkConfig(config): ''' 检查配置 ''' if 'properties' not in config: print('properties not exists in config') return False properties = config['properties'] if 'agent' not in properties or 'version' not in properties: print('agent or version not exists in properties') return False '''if 'appid' not in config or 'appkey' not in config: print('appid or appkey not exists in config') return False''' return True def createJmhyProperties(game, sdk, subChannel, config): ''' 创建jmhy.properties ''' print('create jmhy.properties') propValue = config['properties'] decompliePath = file_utils.getDecompliePath(game, sdk, subChannel, config['cache']) properties = os.path.join(decompliePath, 'assets', 'jmhy.properties') content = '' for key in propValue: content = '%s%s=%s\n' % (content, key, propValue[key]) file_utils.createFile(properties, content) return 0