# For more information about using CMake with Android Studio, read the # documentation: https://d.android.com/studio/projects/add-native-code.html # Sets the minimum version of CMake required to build the native library. cmake_minimum_required(VERSION 3.4.1) # Creates and names a library, sets it as either STATIC # or SHARED, and provides the relative paths to its source code. # You can define multiple libraries, and CMake builds them for you. # Gradle automatically packages shared libraries with your APK. #include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src/main/cpp/includes) #include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src/main/cpp/external.json) #include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src/main/cpp/encrypt) aux_source_directory(${CMAKE_CURRENT_SOURCE_DIR}/src/main/cpp/ DIR_SOURCE) aux_source_directory(${CMAKE_CURRENT_SOURCE_DIR}/src/main/cpp/external/json JSON_SOURCE) aux_source_directory(${CMAKE_CURRENT_SOURCE_DIR}/src/main/cpp/external/md5 MD5_SOURCE) #aux_source_directory(${CMAKE_CURRENT_SOURCE_DIR}/src/main/cpp/encrypt ENCRYPT_SOURCE) add_library( yyxxgame SHARED ${DIR_SOURCE} ${JSON_SOURCE} ${MD5_SOURCE} ) # Searches for a specified prebuilt library and stores the path as a # variable. Because CMake includes system libraries in the search path by # default, you only need to specify the name of the public NDK library # you want to add. CMake verifies that the library exists before # completing its build. find_library( # Sets the name of the path variable. log-lib # Specifies the name of the NDK library that # you want CMake to locate. log) # Specifies libraries CMake should link to your target library. You # can link multiple libraries, such as libraries you define in this # build script, prebuilt third-party libraries, or system libraries. target_link_libraries( # Specifies the target library. yyxxgame # Links the target library to the log library # included in the NDK. ${log-lib})