package auth import ( "context" "ylink/apis/auth/pb" "ylink/bff/apibff/internal/svc" "ylink/bff/apibff/internal/types" "github.com/zeromicro/go-zero/core/logx" ) type PlayerAuthLogic struct { logx.Logger ctx context.Context svcCtx *svc.ServiceContext } func NewPlayerAuthLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PlayerAuthLogic { return &PlayerAuthLogic{ Logger: logx.WithContext(ctx), ctx: ctx, svcCtx: svcCtx, } } func (l *PlayerAuthLogic) PlayerAuth(req *types.PlayerAuthReq) (resp *types.CommResp, err error) { if authResp, err := l.svcCtx.AuthRpc.PlayerAuth(l.ctx, &pb.PlayerAuthReq{ PlayerId: req.PlayerId, GameId: req.GameId, }); err != nil { return &types.CommResp{ Code: authResp.Code, Msg: "success", Data: map[string]interface{}{}, }, err } else { return &types.CommResp{ Code: 0, Msg: "success", Data: authResp.Data, }, nil } }