package logic import ( "context" "github.com/bytedance/sonic" "time" "ylink/comm/model" "ylink/core/cmd/rpc/internal/svc" "ylink/core/cmd/rpc/pb" "github.com/zeromicro/go-zero/core/logx" ) type PlayerSendMsgLogic struct { ctx context.Context svcCtx *svc.ServiceContext logx.Logger } func NewPlayerSendMsgLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PlayerSendMsgLogic { return &PlayerSendMsgLogic{ ctx: ctx, svcCtx: svcCtx, Logger: logx.WithContext(ctx), } } func (l *PlayerSendMsgLogic) PlayerSendMsg(in *pb.PlayerSendMsgReq) (*pb.PlayerSendMsgResp, error) { // 投递到自己的发件箱 message := &model.KqMessage{ CreateTime: time.Now().Format("2006-01-02 15:04:05"), Content: in.Content, Pic: in.Pic, SenderId: in.GameId + "_" + in.PlayerId, GameId: in.GameId, Uid: in.PlayerId, } kMsg, _ := sonic.MarshalString(message) _, _, err := l.svcCtx.KqMsgBoxProducer.SendMessage(l.ctx, kMsg, message.SenderId) if err != nil { return nil, err } return &pb.PlayerSendMsgResp{}, nil }