package logic import ( "context" "github.com/golang-jwt/jwt/v4" "github.com/pkg/errors" "time" "ylink/comm/jwtkey" "ylink/comm/result" "ylink/core/auth/rpc/internal/svc" "ylink/core/auth/rpc/pb" "github.com/zeromicro/go-zero/core/logx" ) type PlayerAuthLogic struct { ctx context.Context svcCtx *svc.ServiceContext logx.Logger } func NewPlayerAuthLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PlayerAuthLogic { return &PlayerAuthLogic{ ctx: ctx, svcCtx: svcCtx, Logger: logx.WithContext(ctx), } } func (l *PlayerAuthLogic) PlayerAuth(in *pb.PlayerAuthReq) (*pb.AuthResp, error) { now := time.Now().Unix() token, err := l.generatePlayerToken(now, in.PlayerId, in.GameId) if err != nil { return nil, errors.Wrap(result.NewErrCode(result.TokenGenerateError), "") } return &pb.AuthResp{ AccessToken: token, }, nil } // // generatePlayerToken // @Description: 玩家token签发 // @receiver l // @param iat // @param playerId // @param gameId // @return string // @return error // func (l *PlayerAuthLogic) generatePlayerToken(iat int64, playerId string, gameId string) (string, error) { secret := l.svcCtx.Config.JwtAuth.AccessSecret expire := l.svcCtx.Config.JwtAuth.AccessExpire claims := make(jwt.MapClaims) claims["iat"] = iat claims["exp"] = iat + expire claims[jwtkey.PlayerId] = playerId claims[jwtkey.GameId] = gameId token := jwt.New(jwt.SigningMethodHS256) token.Claims = claims return token.SignedString([]byte(secret)) }