package logic import ( "context" "ylink/core/inner/rpc/internal/svc" "ylink/core/inner/rpc/pb" "github.com/zeromicro/go-zero/core/logx" ) type PlayerDisconnectLogic struct { ctx context.Context svcCtx *svc.ServiceContext logx.Logger } func NewPlayerDisconnectLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PlayerDisconnectLogic { return &PlayerDisconnectLogic{ ctx: ctx, svcCtx: svcCtx, Logger: logx.WithContext(ctx), } } func (l *PlayerDisconnectLogic) PlayerDisconnect(in *pb.InnerPlayerDisconnectReq) (*pb.InnerPlayerDisconnectResp, error) { // todo: 修改玩家在线状态 return &pb.InnerPlayerDisconnectResp{}, nil }