package logic import ( "context" "github.com/liyue201/gostl/ds/set" "github.com/pkg/errors" "ylink/comm/globalkey" "ylink/comm/result" "ylink/core/inner/rpc/internal/ext" "ylink/core/inner/rpc/internal/svc" "ylink/core/inner/rpc/pb" "github.com/zeromicro/go-zero/core/logx" ) type UpdateUserStatusLogic struct { ctx context.Context svcCtx *svc.ServiceContext logx.Logger } func NewUpdateUserStatusLogic(ctx context.Context, svcCtx *svc.ServiceContext) *UpdateUserStatusLogic { return &UpdateUserStatusLogic{ ctx: ctx, svcCtx: svcCtx, Logger: logx.WithContext(ctx), } } func (l *UpdateUserStatusLogic) UpdateUserStatus(in *pb.UpdateUserStatusReq) (*pb.UpdateUserStatusResp, error) { switch in.Type { case globalkey.CONNECT_TYPE_PLAYER: // 修改玩家在线状态 if ext.Game2PlayerStatMap.Contains(in.GameId) { // 有则取出玩家的set playerStatSet := ext.Game2PlayerStatMap.Get(in.GameId).(*set.Set) if playerStatSet.Contains(in.Uid) { // 有则清除,代表下线 playerStatSet.Erase(in.Uid) } else { playerStatSet.Insert(in.Uid) } } else { playerStatSet := set.New() playerStatSet.Insert(in.Uid) ext.Game2PlayerStatMap.Insert(in.GameId, playerStatSet) } case globalkey.CONNECT_TYPE_CS: // 修改客服在线状态 if ext.CsStatSet.Contains(in.Uid) { // 有则清除,代表下线 ext.CsStatSet.Erase(in.Uid) } else { ext.CsStatSet.Insert(in.Uid) } default: return nil, errors.Wrap(result.NewErrMsg("no such user type"), "") } return &pb.UpdateUserStatusResp{}, nil }