package logic import ( "context" treemap "github.com/liyue201/gostl/ds/map" "github.com/pkg/errors" "time" "ylink/comm/globalkey" "ylink/comm/model" "ylink/comm/result" "ylink/core/inner/rpc/internal/ext" "ylink/core/inner/rpc/internal/svc" "ylink/core/inner/rpc/pb" "github.com/zeromicro/go-zero/core/logx" ) type NotifyUserOnlineLogic struct { ctx context.Context svcCtx *svc.ServiceContext logx.Logger } func NewNotifyUserOnlineLogic(ctx context.Context, svcCtx *svc.ServiceContext) *NotifyUserOnlineLogic { return &NotifyUserOnlineLogic{ ctx: ctx, svcCtx: svcCtx, Logger: logx.WithContext(ctx), } } func (l *NotifyUserOnlineLogic) NotifyUserOnline(in *pb.NotifyUserStatusReq) (*pb.NotifyUserStatusResp, error) { switch in.Type { case globalkey.ConnectTypeNormalPlayer: // 修改玩家在线状态 if ext.GameOnlinePlayerMap.Contains(in.GameId) { // 有则取出玩家的map onlinePlayerMap := ext.GameOnlinePlayerMap.Get(in.GameId).(*treemap.Map) if onlinePlayerMap.Contains(in.Uid) { l.Logger.Error("该玩家已在线") } else { ts := time.Now().Unix() playerInfo := &model.PlayerInfo{ GameId: in.GameId, PlayerId: in.Uid, IsVip: 0, CsId: "", ConnectTs: ts, LastChatTs: 0, EnqueueTs: ts, DequeueTs: 0, } //if playerInfo == nil { // l.Logger.Infof("playerInfo is nil") //} onlinePlayerMap.Insert(in.Uid, playerInfo) // 放入等待队列 ext.WaitingQueue.Insert(in.GameId+"_"+in.Uid, playerInfo) l.Logger.Infof("enqueue waiting list: %s", ext.WaitingQueue) //TODO 返回等待信息 } } else { onlinePlayerMap := treemap.New(treemap.WithGoroutineSafe()) ts := time.Now().Unix() playerInfo := &model.PlayerInfo{ GameId: in.GameId, PlayerId: in.Uid, ConnectTs: ts, EnqueueTs: ts, } onlinePlayerMap.Insert(in.Uid, playerInfo) // 放入等待队列 ext.WaitingQueue.Insert(in.GameId+"_"+in.Uid, playerInfo) l.Logger.Infof("enqueue waiting list: %s", ext.WaitingQueue) ext.GameOnlinePlayerMap.Insert(in.GameId, onlinePlayerMap) //TODO 返回等待信息 } case globalkey.ConnectTypeVipPlayer: var onlinePlayerMap *treemap.Map if ext.GameOnlinePlayerMap.Contains(in.GameId) { onlinePlayerMap = ext.GameOnlinePlayerMap.Get(in.GameId).(*treemap.Map) } else { onlinePlayerMap = treemap.New(treemap.WithGoroutineSafe()) } if playerInfo := ext.GetVipPlayer(in.GameId, in.Uid); playerInfo != nil { playerInfo.ConnectTs = time.Now().Unix() onlinePlayerMap.Insert(in.Uid, playerInfo) ext.GameOnlinePlayerMap.Insert(in.GameId, onlinePlayerMap) } else { return nil, errors.Wrap(result.NewErrMsg("用户不存在"), "") } case globalkey.ConnectTypeCs: if csInfo := ext.GetCsInfo(in.Uid); csInfo != nil { csInfo.OnlineStatus = 1 //TODO 返回等待信息 } else { return nil, errors.Wrap(result.NewErrMsg("用户不存在"), "") } default: return nil, errors.Wrap(result.NewErrMsg("用户不存在"), "") } return &pb.NotifyUserStatusResp{}, nil }