// Code generated by protoc-gen-go-grpc. DO NOT EDIT. // versions: // - protoc-gen-go-grpc v1.2.0 // - protoc v3.19.4 // source: pb/inner.proto package pb import ( context "context" grpc "google.golang.org/grpc" codes "google.golang.org/grpc/codes" status "google.golang.org/grpc/status" ) // This is a compile-time assertion to ensure that this generated file // is compatible with the grpc package it is being compiled against. // Requires gRPC-Go v1.32.0 or later. const _ = grpc.SupportPackageIsVersion7 // InnerClient is the client API for Inner service. // // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream. type InnerClient interface { PlayerFetchCsInfo(ctx context.Context, in *InnerPlayerFetchCsInfoReq, opts ...grpc.CallOption) (*InnerPlayerFetchCsInfoResp, error) PlayerDisconnect(ctx context.Context, in *InnerPlayerDisconnectReq, opts ...grpc.CallOption) (*InnerPlayerDisconnectResp, error) CsFetchPlayerQueue(ctx context.Context, in *InnerCsFetchPlayerQueueReq, opts ...grpc.CallOption) (*InnerCsFetchPlayerQueueResp, error) CsConnectPlayer(ctx context.Context, in *InnerCsConnectPlayerReq, opts ...grpc.CallOption) (*InnerCsConnectPlayerResp, error) NotifyUserOnline(ctx context.Context, in *NotifyUserStatusReq, opts ...grpc.CallOption) (*NotifyUserStatusResp, error) NotifyUserOffline(ctx context.Context, in *NotifyUserStatusReq, opts ...grpc.CallOption) (*NotifyUserStatusResp, error) } type innerClient struct { cc grpc.ClientConnInterface } func NewInnerClient(cc grpc.ClientConnInterface) InnerClient { return &innerClient{cc} } func (c *innerClient) PlayerFetchCsInfo(ctx context.Context, in *InnerPlayerFetchCsInfoReq, opts ...grpc.CallOption) (*InnerPlayerFetchCsInfoResp, error) { out := new(InnerPlayerFetchCsInfoResp) err := c.cc.Invoke(ctx, "/pb.Inner/playerFetchCsInfo", in, out, opts...) if err != nil { return nil, err } return out, nil } func (c *innerClient) PlayerDisconnect(ctx context.Context, in *InnerPlayerDisconnectReq, opts ...grpc.CallOption) (*InnerPlayerDisconnectResp, error) { out := new(InnerPlayerDisconnectResp) err := c.cc.Invoke(ctx, "/pb.Inner/playerDisconnect", in, out, opts...) if err != nil { return nil, err } return out, nil } func (c *innerClient) CsFetchPlayerQueue(ctx context.Context, in *InnerCsFetchPlayerQueueReq, opts ...grpc.CallOption) (*InnerCsFetchPlayerQueueResp, error) { out := new(InnerCsFetchPlayerQueueResp) err := c.cc.Invoke(ctx, "/pb.Inner/csFetchPlayerQueue", in, out, opts...) if err != nil { return nil, err } return out, nil } func (c *innerClient) CsConnectPlayer(ctx context.Context, in *InnerCsConnectPlayerReq, opts ...grpc.CallOption) (*InnerCsConnectPlayerResp, error) { out := new(InnerCsConnectPlayerResp) err := c.cc.Invoke(ctx, "/pb.Inner/csConnectPlayer", in, out, opts...) if err != nil { return nil, err } return out, nil } func (c *innerClient) NotifyUserOnline(ctx context.Context, in *NotifyUserStatusReq, opts ...grpc.CallOption) (*NotifyUserStatusResp, error) { out := new(NotifyUserStatusResp) err := c.cc.Invoke(ctx, "/pb.Inner/notifyUserOnline", in, out, opts...) if err != nil { return nil, err } return out, nil } func (c *innerClient) NotifyUserOffline(ctx context.Context, in *NotifyUserStatusReq, opts ...grpc.CallOption) (*NotifyUserStatusResp, error) { out := new(NotifyUserStatusResp) err := c.cc.Invoke(ctx, "/pb.Inner/notifyUserOffline", in, out, opts...) if err != nil { return nil, err } return out, nil } // InnerServer is the server API for Inner service. // All implementations must embed UnimplementedInnerServer // for forward compatibility type InnerServer interface { PlayerFetchCsInfo(context.Context, *InnerPlayerFetchCsInfoReq) (*InnerPlayerFetchCsInfoResp, error) PlayerDisconnect(context.Context, *InnerPlayerDisconnectReq) (*InnerPlayerDisconnectResp, error) CsFetchPlayerQueue(context.Context, *InnerCsFetchPlayerQueueReq) (*InnerCsFetchPlayerQueueResp, error) CsConnectPlayer(context.Context, *InnerCsConnectPlayerReq) (*InnerCsConnectPlayerResp, error) NotifyUserOnline(context.Context, *NotifyUserStatusReq) (*NotifyUserStatusResp, error) NotifyUserOffline(context.Context, *NotifyUserStatusReq) (*NotifyUserStatusResp, error) mustEmbedUnimplementedInnerServer() } // UnimplementedInnerServer must be embedded to have forward compatible implementations. type UnimplementedInnerServer struct { } func (UnimplementedInnerServer) PlayerFetchCsInfo(context.Context, *InnerPlayerFetchCsInfoReq) (*InnerPlayerFetchCsInfoResp, error) { return nil, status.Errorf(codes.Unimplemented, "method PlayerFetchCsInfo not implemented") } func (UnimplementedInnerServer) PlayerDisconnect(context.Context, *InnerPlayerDisconnectReq) (*InnerPlayerDisconnectResp, error) { return nil, status.Errorf(codes.Unimplemented, "method PlayerDisconnect not implemented") } func (UnimplementedInnerServer) CsFetchPlayerQueue(context.Context, *InnerCsFetchPlayerQueueReq) (*InnerCsFetchPlayerQueueResp, error) { return nil, status.Errorf(codes.Unimplemented, "method CsFetchPlayerQueue not implemented") } func (UnimplementedInnerServer) CsConnectPlayer(context.Context, *InnerCsConnectPlayerReq) (*InnerCsConnectPlayerResp, error) { return nil, status.Errorf(codes.Unimplemented, "method CsConnectPlayer not implemented") } func (UnimplementedInnerServer) NotifyUserOnline(context.Context, *NotifyUserStatusReq) (*NotifyUserStatusResp, error) { return nil, status.Errorf(codes.Unimplemented, "method NotifyUserOnline not implemented") } func (UnimplementedInnerServer) NotifyUserOffline(context.Context, *NotifyUserStatusReq) (*NotifyUserStatusResp, error) { return nil, status.Errorf(codes.Unimplemented, "method NotifyUserOffline not implemented") } func (UnimplementedInnerServer) mustEmbedUnimplementedInnerServer() {} // UnsafeInnerServer may be embedded to opt out of forward compatibility for this service. // Use of this interface is not recommended, as added methods to InnerServer will // result in compilation errors. type UnsafeInnerServer interface { mustEmbedUnimplementedInnerServer() } func RegisterInnerServer(s grpc.ServiceRegistrar, srv InnerServer) { s.RegisterService(&Inner_ServiceDesc, srv) } func _Inner_PlayerFetchCsInfo_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(InnerPlayerFetchCsInfoReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(InnerServer).PlayerFetchCsInfo(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/pb.Inner/playerFetchCsInfo", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(InnerServer).PlayerFetchCsInfo(ctx, req.(*InnerPlayerFetchCsInfoReq)) } return interceptor(ctx, in, info, handler) } func _Inner_PlayerDisconnect_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(InnerPlayerDisconnectReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(InnerServer).PlayerDisconnect(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/pb.Inner/playerDisconnect", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(InnerServer).PlayerDisconnect(ctx, req.(*InnerPlayerDisconnectReq)) } return interceptor(ctx, in, info, handler) } func _Inner_CsFetchPlayerQueue_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(InnerCsFetchPlayerQueueReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(InnerServer).CsFetchPlayerQueue(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/pb.Inner/csFetchPlayerQueue", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(InnerServer).CsFetchPlayerQueue(ctx, req.(*InnerCsFetchPlayerQueueReq)) } return interceptor(ctx, in, info, handler) } func _Inner_CsConnectPlayer_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(InnerCsConnectPlayerReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(InnerServer).CsConnectPlayer(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/pb.Inner/csConnectPlayer", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(InnerServer).CsConnectPlayer(ctx, req.(*InnerCsConnectPlayerReq)) } return interceptor(ctx, in, info, handler) } func _Inner_NotifyUserOnline_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(NotifyUserStatusReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(InnerServer).NotifyUserOnline(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/pb.Inner/notifyUserOnline", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(InnerServer).NotifyUserOnline(ctx, req.(*NotifyUserStatusReq)) } return interceptor(ctx, in, info, handler) } func _Inner_NotifyUserOffline_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(NotifyUserStatusReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(InnerServer).NotifyUserOffline(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: "/pb.Inner/notifyUserOffline", } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(InnerServer).NotifyUserOffline(ctx, req.(*NotifyUserStatusReq)) } return interceptor(ctx, in, info, handler) } // Inner_ServiceDesc is the grpc.ServiceDesc for Inner service. // It's only intended for direct use with grpc.RegisterService, // and not to be introspected or modified (even as a copy) var Inner_ServiceDesc = grpc.ServiceDesc{ ServiceName: "pb.Inner", HandlerType: (*InnerServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "playerFetchCsInfo", Handler: _Inner_PlayerFetchCsInfo_Handler, }, { MethodName: "playerDisconnect", Handler: _Inner_PlayerDisconnect_Handler, }, { MethodName: "csFetchPlayerQueue", Handler: _Inner_CsFetchPlayerQueue_Handler, }, { MethodName: "csConnectPlayer", Handler: _Inner_CsConnectPlayer_Handler, }, { MethodName: "notifyUserOnline", Handler: _Inner_NotifyUserOnline_Handler, }, { MethodName: "notifyUserOffline", Handler: _Inner_NotifyUserOffline_Handler, }, }, Streams: []grpc.StreamDesc{}, Metadata: "pb/inner.proto", }