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- syntax = "proto3";
- option go_package = "./pb";
- package pb;
- import "google/protobuf/struct.proto";
- /**
- Player Command Request Bean
- */
- message InnerPlayerFetchCsInfoReq{
- string game_id = 1;
- string player_id = 2;
- string cs_id = 3;
- }
- message InnerPlayerFetchCsInfoResp{
- string cs_id = 1;
- string cs_nickname = 2;
- string cs_avatar_url = 3;
- string cs_signature = 4;
- int32 online_status = 5;
- }
- message InnerPlayerDisconnectReq{
- string game_id = 1;
- string player_id = 2;
- }
- message InnerPlayerDisconnectResp{}
- /**
- Cs Command Request Bean
- */
- message InnerCsFetchPlayerQueueReq {
- int32 limit = 1;
- }
- message InnerCsFetchPlayerQueueResp{
- int32 total = 1;
- google.protobuf.ListValue list = 2;
- }
- message InnerCsConnectPlayerReq{
- string cs_id = 1;
- string game_id = 2;
- string player_id = 3;
- }
- message InnerCsConnectPlayerResp{}
- message NotifyUserStatusReq{
- int32 type = 1;
- string game_id = 2;
- string uid = 3;
- }
- message NotifyUserStatusResp{
- int32 type = 1;
- int32 queue_size = 2;
- string game_id = 3;
- string uid = 4;
- string cs_id = 5;
- }
- service Inner {
- rpc playerFetchCsInfo (InnerPlayerFetchCsInfoReq) returns (InnerPlayerFetchCsInfoResp);
- rpc playerDisconnect (InnerPlayerDisconnectReq) returns (InnerPlayerDisconnectResp);
- rpc csFetchPlayerQueue (InnerCsFetchPlayerQueueReq) returns (InnerCsFetchPlayerQueueResp);
- rpc csConnectPlayer (InnerCsConnectPlayerReq) returns (InnerCsConnectPlayerResp);
- rpc notifyUserOnline (NotifyUserStatusReq) returns (NotifyUserStatusResp);
- rpc notifyUserOffline (NotifyUserStatusReq) returns (NotifyUserStatusResp);
- }
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