playerauthlogic.go 942 B

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  1. package logic
  2. import (
  3. "context"
  4. "ylink/apis/auth/pb"
  5. "ylink/bff/authbff/internal/svc"
  6. "ylink/bff/authbff/internal/types"
  7. "github.com/zeromicro/go-zero/core/logx"
  8. )
  9. type PlayerAuthLogic struct {
  10. logx.Logger
  11. ctx context.Context
  12. svcCtx *svc.ServiceContext
  13. }
  14. func NewPlayerAuthLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PlayerAuthLogic {
  15. return &PlayerAuthLogic{
  16. Logger: logx.WithContext(ctx),
  17. ctx: ctx,
  18. svcCtx: svcCtx,
  19. }
  20. }
  21. func (l *PlayerAuthLogic) PlayerAuth(req *types.PlayerAuthReq) (resp *types.AuthResp, err error) {
  22. if authResp, err := l.svcCtx.AuthRpc.PlayerAuth(l.ctx, &pb.PlayerAuthReq{
  23. PlayerId: req.PlayerId,
  24. GameId: req.GameId,
  25. }); err != nil {
  26. return &types.AuthResp{
  27. Code: authResp.Code,
  28. Msg: authResp.Msg,
  29. Data: map[string]interface{}{},
  30. }, err
  31. } else {
  32. return &types.AuthResp{
  33. Code: authResp.Code,
  34. Msg: authResp.Msg,
  35. Data: authResp.Data,
  36. }, nil
  37. }
  38. }