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- package logic
- import (
- "context"
- "ylink/apis/auth/pb"
- "ylink/bff/authbff/internal/svc"
- "ylink/bff/authbff/internal/types"
- "github.com/zeromicro/go-zero/core/logx"
- )
- type PlayerAuthLogic struct {
- logx.Logger
- ctx context.Context
- svcCtx *svc.ServiceContext
- }
- func NewPlayerAuthLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PlayerAuthLogic {
- return &PlayerAuthLogic{
- Logger: logx.WithContext(ctx),
- ctx: ctx,
- svcCtx: svcCtx,
- }
- }
- func (l *PlayerAuthLogic) PlayerAuth(req *types.PlayerAuthReq) (resp *types.AuthResp, err error) {
- if authResp, err := l.svcCtx.AuthRpc.PlayerAuth(l.ctx, &pb.PlayerAuthReq{
- PlayerId: req.PlayerId,
- GameId: req.GameId,
- }); err != nil {
- return &types.AuthResp{
- Code: authResp.Code,
- Msg: authResp.Msg,
- Data: map[string]interface{}{},
- }, err
- } else {
- return &types.AuthResp{
- Code: authResp.Code,
- Msg: authResp.Msg,
- Data: authResp.Data,
- }, nil
- }
- }
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