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- package logic
- import (
- "context"
- "github.com/golang-jwt/jwt/v4"
- "github.com/pkg/errors"
- "ylink/comm/globalkey"
- "ylink/comm/jwtkey"
- "ylink/comm/result"
- "ylink/core/inner/rpc/inner"
- "ylink/flowsrv/rpc/internal/mgr"
- "ylink/flowsrv/rpc/internal/model"
- "ylink/flowsrv/rpc/internal/svc"
- "ylink/flowsrv/rpc/pb"
- "github.com/zeromicro/go-zero/core/logx"
- )
- type ConnectLogic struct {
- ctx context.Context
- svcCtx *svc.ServiceContext
- logx.Logger
- }
- func NewConnectLogic(ctx context.Context, svcCtx *svc.ServiceContext) *ConnectLogic {
- return &ConnectLogic{
- ctx: ctx,
- svcCtx: svcCtx,
- Logger: logx.WithContext(ctx),
- }
- }
- func (l *ConnectLogic) Connect(in *pb.CommandReq, stream pb.Flowsrv_ConnectServer) error {
- uid, gameId, err := l.checkAuth(in)
- if err != nil {
- return stream.Send(&pb.CommandResp{
- Code: result.TokenParseError,
- Msg: err.Error(),
- Data: nil,
- })
- }
- _, err = l.svcCtx.InnerRpc.NotifyUserOnline(l.ctx, &inner.NotifyUserStatusReq{
- Type: in.Type,
- Uid: uid,
- GameId: gameId,
- })
- if err != nil {
- return stream.Send(&pb.CommandResp{
- Code: result.ServerCommonError,
- Msg: err.Error(),
- Data: nil,
- })
- }
- var flowId string
- if in.Type == globalkey.CONNECT_TYPE_PLAYER {
- flowId = gameId + "_" + uid
- } else {
- flowId = uid
- }
- flow := &model.Flow{
- EndFlow: make(chan int),
- Message: make(chan string),
- Stream: stream,
- Ctx: l.ctx,
- SvcCtx: l.svcCtx,
- Logger: l.Logger,
- Type: in.Type,
- Uid: uid,
- GameId: gameId,
- FlowId: flowId,
- }
- defer func() {
- close(flow.EndFlow)
- flow = nil
- }()
- mgr.GetFlowMgrInstance().Register(flow)
- <-flow.EndFlow
- l.Logger.Infof("end flow")
- return nil
- }
- func (l *ConnectLogic) checkAuth(in *pb.CommandReq) (string, string, error) {
- token, err := jwt.Parse(in.AccessToken, func(token *jwt.Token) (i interface{}, err error) {
- return []byte(l.svcCtx.Config.JwtAuth.AccessSecret), nil
- })
- uid := ""
- gameId := ""
- if token.Valid {
- //将获取的token中的Claims强转为MapClaims
- claims, _ := token.Claims.(jwt.MapClaims)
- if in.Type == globalkey.CONNECT_TYPE_PLAYER {
- uid = claims[jwtkey.PlayerId].(string)
- gameId = claims[jwtkey.GameId].(string)
- } else {
- uid = claims[jwtkey.CsId].(string)
- }
- return uid, gameId, nil
- } else if ve, ok := err.(*jwt.ValidationError); ok {
- if ve.Errors&jwt.ValidationErrorMalformed != 0 {
- return uid, gameId, errors.Wrap(result.NewErrCode(result.TokenParseError), "")
- } else if ve.Errors&(jwt.ValidationErrorExpired|jwt.ValidationErrorNotValidYet) != 0 {
- // Token is either expired or not active yet
- return uid, gameId, errors.Wrap(result.NewErrCode(result.TokenExpireError), "")
- } else {
- return uid, gameId, errors.Wrap(result.NewErrCode(result.TokenParseError), "")
- }
- } else {
- return uid, gameId, errors.Wrap(result.NewErrCode(result.TokenParseError), "")
- }
- }
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