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- // Code generated by protoc-gen-go-grpc. DO NOT EDIT.
- // versions:
- // - protoc-gen-go-grpc v1.2.0
- // - protoc v3.19.4
- // source: pb/inner.proto
- package pb
- import (
- context "context"
- grpc "google.golang.org/grpc"
- codes "google.golang.org/grpc/codes"
- status "google.golang.org/grpc/status"
- )
- // This is a compile-time assertion to ensure that this generated file
- // is compatible with the grpc package it is being compiled against.
- // Requires gRPC-Go v1.32.0 or later.
- const _ = grpc.SupportPackageIsVersion7
- // InnerClient is the client API for Inner service.
- //
- // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
- type InnerClient interface {
- PlayerFetchCsInfo(ctx context.Context, in *InnerPlayerFetchCsInfoReq, opts ...grpc.CallOption) (*InnerPlayerFetchCsInfoResp, error)
- PlayerDisconnect(ctx context.Context, in *InnerPlayerDisconnectReq, opts ...grpc.CallOption) (*InnerPlayerDisconnectResp, error)
- CsFetchPlayerQueue(ctx context.Context, in *InnerCsFetchPlayerQueueReq, opts ...grpc.CallOption) (*InnerCsFetchPlayerQueueResp, error)
- CsConnectPlayer(ctx context.Context, in *InnerCsConnectPlayerReq, opts ...grpc.CallOption) (*InnerCsConnectPlayerResp, error)
- UpdateUserStatus(ctx context.Context, in *UpdateUserStatusReq, opts ...grpc.CallOption) (*UpdateUserStatusResp, error)
- }
- type innerClient struct {
- cc grpc.ClientConnInterface
- }
- func NewInnerClient(cc grpc.ClientConnInterface) InnerClient {
- return &innerClient{cc}
- }
- func (c *innerClient) PlayerFetchCsInfo(ctx context.Context, in *InnerPlayerFetchCsInfoReq, opts ...grpc.CallOption) (*InnerPlayerFetchCsInfoResp, error) {
- out := new(InnerPlayerFetchCsInfoResp)
- err := c.cc.Invoke(ctx, "/pb.Inner/playerFetchCsInfo", in, out, opts...)
- if err != nil {
- return nil, err
- }
- return out, nil
- }
- func (c *innerClient) PlayerDisconnect(ctx context.Context, in *InnerPlayerDisconnectReq, opts ...grpc.CallOption) (*InnerPlayerDisconnectResp, error) {
- out := new(InnerPlayerDisconnectResp)
- err := c.cc.Invoke(ctx, "/pb.Inner/playerDisconnect", in, out, opts...)
- if err != nil {
- return nil, err
- }
- return out, nil
- }
- func (c *innerClient) CsFetchPlayerQueue(ctx context.Context, in *InnerCsFetchPlayerQueueReq, opts ...grpc.CallOption) (*InnerCsFetchPlayerQueueResp, error) {
- out := new(InnerCsFetchPlayerQueueResp)
- err := c.cc.Invoke(ctx, "/pb.Inner/csFetchPlayerQueue", in, out, opts...)
- if err != nil {
- return nil, err
- }
- return out, nil
- }
- func (c *innerClient) CsConnectPlayer(ctx context.Context, in *InnerCsConnectPlayerReq, opts ...grpc.CallOption) (*InnerCsConnectPlayerResp, error) {
- out := new(InnerCsConnectPlayerResp)
- err := c.cc.Invoke(ctx, "/pb.Inner/csConnectPlayer", in, out, opts...)
- if err != nil {
- return nil, err
- }
- return out, nil
- }
- func (c *innerClient) UpdateUserStatus(ctx context.Context, in *UpdateUserStatusReq, opts ...grpc.CallOption) (*UpdateUserStatusResp, error) {
- out := new(UpdateUserStatusResp)
- err := c.cc.Invoke(ctx, "/pb.Inner/updateUserStatus", in, out, opts...)
- if err != nil {
- return nil, err
- }
- return out, nil
- }
- // InnerServer is the server API for Inner service.
- // All implementations must embed UnimplementedInnerServer
- // for forward compatibility
- type InnerServer interface {
- PlayerFetchCsInfo(context.Context, *InnerPlayerFetchCsInfoReq) (*InnerPlayerFetchCsInfoResp, error)
- PlayerDisconnect(context.Context, *InnerPlayerDisconnectReq) (*InnerPlayerDisconnectResp, error)
- CsFetchPlayerQueue(context.Context, *InnerCsFetchPlayerQueueReq) (*InnerCsFetchPlayerQueueResp, error)
- CsConnectPlayer(context.Context, *InnerCsConnectPlayerReq) (*InnerCsConnectPlayerResp, error)
- UpdateUserStatus(context.Context, *UpdateUserStatusReq) (*UpdateUserStatusResp, error)
- mustEmbedUnimplementedInnerServer()
- }
- // UnimplementedInnerServer must be embedded to have forward compatible implementations.
- type UnimplementedInnerServer struct {
- }
- func (UnimplementedInnerServer) PlayerFetchCsInfo(context.Context, *InnerPlayerFetchCsInfoReq) (*InnerPlayerFetchCsInfoResp, error) {
- return nil, status.Errorf(codes.Unimplemented, "method PlayerFetchCsInfo not implemented")
- }
- func (UnimplementedInnerServer) PlayerDisconnect(context.Context, *InnerPlayerDisconnectReq) (*InnerPlayerDisconnectResp, error) {
- return nil, status.Errorf(codes.Unimplemented, "method PlayerDisconnect not implemented")
- }
- func (UnimplementedInnerServer) CsFetchPlayerQueue(context.Context, *InnerCsFetchPlayerQueueReq) (*InnerCsFetchPlayerQueueResp, error) {
- return nil, status.Errorf(codes.Unimplemented, "method CsFetchPlayerQueue not implemented")
- }
- func (UnimplementedInnerServer) CsConnectPlayer(context.Context, *InnerCsConnectPlayerReq) (*InnerCsConnectPlayerResp, error) {
- return nil, status.Errorf(codes.Unimplemented, "method CsConnectPlayer not implemented")
- }
- func (UnimplementedInnerServer) UpdateUserStatus(context.Context, *UpdateUserStatusReq) (*UpdateUserStatusResp, error) {
- return nil, status.Errorf(codes.Unimplemented, "method UpdateUserStatus not implemented")
- }
- func (UnimplementedInnerServer) mustEmbedUnimplementedInnerServer() {}
- // UnsafeInnerServer may be embedded to opt out of forward compatibility for this service.
- // Use of this interface is not recommended, as added methods to InnerServer will
- // result in compilation errors.
- type UnsafeInnerServer interface {
- mustEmbedUnimplementedInnerServer()
- }
- func RegisterInnerServer(s grpc.ServiceRegistrar, srv InnerServer) {
- s.RegisterService(&Inner_ServiceDesc, srv)
- }
- func _Inner_PlayerFetchCsInfo_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
- in := new(InnerPlayerFetchCsInfoReq)
- if err := dec(in); err != nil {
- return nil, err
- }
- if interceptor == nil {
- return srv.(InnerServer).PlayerFetchCsInfo(ctx, in)
- }
- info := &grpc.UnaryServerInfo{
- Server: srv,
- FullMethod: "/pb.Inner/playerFetchCsInfo",
- }
- handler := func(ctx context.Context, req interface{}) (interface{}, error) {
- return srv.(InnerServer).PlayerFetchCsInfo(ctx, req.(*InnerPlayerFetchCsInfoReq))
- }
- return interceptor(ctx, in, info, handler)
- }
- func _Inner_PlayerDisconnect_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
- in := new(InnerPlayerDisconnectReq)
- if err := dec(in); err != nil {
- return nil, err
- }
- if interceptor == nil {
- return srv.(InnerServer).PlayerDisconnect(ctx, in)
- }
- info := &grpc.UnaryServerInfo{
- Server: srv,
- FullMethod: "/pb.Inner/playerDisconnect",
- }
- handler := func(ctx context.Context, req interface{}) (interface{}, error) {
- return srv.(InnerServer).PlayerDisconnect(ctx, req.(*InnerPlayerDisconnectReq))
- }
- return interceptor(ctx, in, info, handler)
- }
- func _Inner_CsFetchPlayerQueue_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
- in := new(InnerCsFetchPlayerQueueReq)
- if err := dec(in); err != nil {
- return nil, err
- }
- if interceptor == nil {
- return srv.(InnerServer).CsFetchPlayerQueue(ctx, in)
- }
- info := &grpc.UnaryServerInfo{
- Server: srv,
- FullMethod: "/pb.Inner/csFetchPlayerQueue",
- }
- handler := func(ctx context.Context, req interface{}) (interface{}, error) {
- return srv.(InnerServer).CsFetchPlayerQueue(ctx, req.(*InnerCsFetchPlayerQueueReq))
- }
- return interceptor(ctx, in, info, handler)
- }
- func _Inner_CsConnectPlayer_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
- in := new(InnerCsConnectPlayerReq)
- if err := dec(in); err != nil {
- return nil, err
- }
- if interceptor == nil {
- return srv.(InnerServer).CsConnectPlayer(ctx, in)
- }
- info := &grpc.UnaryServerInfo{
- Server: srv,
- FullMethod: "/pb.Inner/csConnectPlayer",
- }
- handler := func(ctx context.Context, req interface{}) (interface{}, error) {
- return srv.(InnerServer).CsConnectPlayer(ctx, req.(*InnerCsConnectPlayerReq))
- }
- return interceptor(ctx, in, info, handler)
- }
- func _Inner_UpdateUserStatus_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
- in := new(UpdateUserStatusReq)
- if err := dec(in); err != nil {
- return nil, err
- }
- if interceptor == nil {
- return srv.(InnerServer).UpdateUserStatus(ctx, in)
- }
- info := &grpc.UnaryServerInfo{
- Server: srv,
- FullMethod: "/pb.Inner/updateUserStatus",
- }
- handler := func(ctx context.Context, req interface{}) (interface{}, error) {
- return srv.(InnerServer).UpdateUserStatus(ctx, req.(*UpdateUserStatusReq))
- }
- return interceptor(ctx, in, info, handler)
- }
- // Inner_ServiceDesc is the grpc.ServiceDesc for Inner service.
- // It's only intended for direct use with grpc.RegisterService,
- // and not to be introspected or modified (even as a copy)
- var Inner_ServiceDesc = grpc.ServiceDesc{
- ServiceName: "pb.Inner",
- HandlerType: (*InnerServer)(nil),
- Methods: []grpc.MethodDesc{
- {
- MethodName: "playerFetchCsInfo",
- Handler: _Inner_PlayerFetchCsInfo_Handler,
- },
- {
- MethodName: "playerDisconnect",
- Handler: _Inner_PlayerDisconnect_Handler,
- },
- {
- MethodName: "csFetchPlayerQueue",
- Handler: _Inner_CsFetchPlayerQueue_Handler,
- },
- {
- MethodName: "csConnectPlayer",
- Handler: _Inner_CsConnectPlayer_Handler,
- },
- {
- MethodName: "updateUserStatus",
- Handler: _Inner_UpdateUserStatus_Handler,
- },
- },
- Streams: []grpc.StreamDesc{},
- Metadata: "pb/inner.proto",
- }
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