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- package logic
- import (
- "context"
- "github.com/bytedance/sonic"
- "time"
- "ylink/comm/model"
- "ylink/core/cmd/rpc/internal/svc"
- "ylink/core/cmd/rpc/pb"
- "github.com/zeromicro/go-zero/core/logx"
- )
- type PlayerSendMsgLogic struct {
- ctx context.Context
- svcCtx *svc.ServiceContext
- logx.Logger
- }
- func NewPlayerSendMsgLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PlayerSendMsgLogic {
- return &PlayerSendMsgLogic{
- ctx: ctx,
- svcCtx: svcCtx,
- Logger: logx.WithContext(ctx),
- }
- }
- func (l *PlayerSendMsgLogic) PlayerSendMsg(in *pb.PlayerSendMsgReq) (*pb.PlayerSendMsgResp, error) {
- // 投递到自己的发件箱
- uniqueId := in.GameId + "_" + in.PlayerId
- t := time.Now()
- payload, _ := sonic.MarshalString(&model.ChatMessage{
- CreateTime: t.Format("2006-01-02 15:04:05"),
- Content: in.Content,
- Pic: in.Pic,
- })
- kMsg, _ := sonic.MarshalString(&model.KqMessage{
- Opt: model.CMD_SEND_MESSAGE,
- CreateTs: t.Unix(),
- Payload: payload,
- SenderId: uniqueId,
- GameId: in.GameId,
- Uid: in.PlayerId,
- Ext: "",
- })
- _, _, err := l.svcCtx.KqMsgBoxProducer.SendMessage(l.ctx, kMsg, uniqueId)
- if err != nil {
- return nil, err
- }
- return &pb.PlayerSendMsgResp{}, nil
- }
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