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- package logic
- import (
- "context"
- "github.com/bytedance/sonic"
- treemap "github.com/liyue201/gostl/ds/map"
- "github.com/pkg/errors"
- "time"
- "ylink/comm/globalkey"
- "ylink/comm/model"
- "ylink/comm/result"
- "ylink/core/inner/rpc/internal/ext"
- "ylink/core/inner/rpc/internal/svc"
- "ylink/core/inner/rpc/pb"
- "github.com/zeromicro/go-zero/core/logx"
- )
- type NotifyUserOfflineLogic struct {
- ctx context.Context
- svcCtx *svc.ServiceContext
- logx.Logger
- }
- func NewNotifyUserOfflineLogic(ctx context.Context, svcCtx *svc.ServiceContext) *NotifyUserOfflineLogic {
- return &NotifyUserOfflineLogic{
- ctx: ctx,
- svcCtx: svcCtx,
- Logger: logx.WithContext(ctx),
- }
- }
- func (l *NotifyUserOfflineLogic) NotifyUserOffline(in *pb.NotifyUserStatusReq) (*pb.NotifyUserStatusResp, error) {
- l.Logger.Infof("NotifyUserOffline")
- switch in.Type {
- case globalkey.ConnectTypeNormalPlayer:
- // 修改玩家在线状态
- if ext.GameOnlinePlayerMap.Contains(in.GameId) {
- // 有则取出玩家
- onlinePlayerMap := ext.GameOnlinePlayerMap.Get(in.GameId).(*treemap.Map)
- if onlinePlayerMap.Contains(in.Uid) {
- // 有则清除,代表下线
- onlinePlayerMap.Erase(in.Uid)
- l.Logger.Infof("清除玩家在线状态")
- }
- }
- uniqueId := in.GameId + "_" + in.Uid
- if ext.WaitingQueue.Contains(uniqueId) {
- l.Logger.Infof("remove the player from the queue, game_id: %s, player_id: %s", in.GameId, in.Uid)
- ext.WaitingQueue.Erase(uniqueId)
- // 广播客户端更新等待队列信息
- payload, _ := sonic.MarshalString(&model.CommandMessage{
- CmdInfo: map[string]interface{}{
- "queue_size": ext.WaitingQueue.Size(),
- },
- })
- kMsg, _ := sonic.MarshalString(&model.KqMessage{
- Opt: model.CMD_UPDATE_WAITING_QUEUE,
- CreateTs: time.Now().Unix(),
- Payload: payload,
- SenderId: uniqueId,
- ReceiverId: globalkey.AllNormalPlayer,
- GameId: in.GameId,
- Uid: in.Uid,
- Ext: "",
- })
- l.svcCtx.KqCmdBoxProducer.SendMessage(l.ctx, kMsg, globalkey.AllNormalPlayer)
- }
- case globalkey.ConnectTypeVipPlayer:
- // 修改玩家在线状态
- if ext.GameOnlinePlayerMap.Contains(in.GameId) {
- // 有则取出玩家
- onlinePlayerMap := ext.GameOnlinePlayerMap.Get(in.GameId).(*treemap.Map)
- if onlinePlayerMap.Contains(in.Uid) {
- // 有则清除,代表下线
- onlinePlayerMap.Erase(in.Uid)
- l.Logger.Infof("清除玩家在线状态")
- }
- }
- case globalkey.ConnectTypeCs:
- // 修改客服在线状态
- if csInfo := ext.GetCsInfo(in.Uid); csInfo != nil {
- csInfo.OnlineStatus = 0
- } else {
- return nil, errors.Wrap(result.NewErrMsg("用户不存在"), "")
- }
- default:
- return nil, errors.Wrap(result.NewErrMsg("用户不存在"), "")
- }
- return &pb.NotifyUserStatusResp{}, nil
- }
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