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- package logic
- import (
- "context"
- "github.com/pkg/errors"
- "ylink/comm/result"
- "ylink/core/inner/rpc/internal/ext"
- "ylink/core/inner/rpc/internal/svc"
- "ylink/core/inner/rpc/pb"
- "github.com/zeromicro/go-zero/core/logx"
- )
- type PlayerFetchCsInfoLogic struct {
- ctx context.Context
- svcCtx *svc.ServiceContext
- logx.Logger
- }
- func NewPlayerFetchCsInfoLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PlayerFetchCsInfoLogic {
- return &PlayerFetchCsInfoLogic{
- ctx: ctx,
- svcCtx: svcCtx,
- Logger: logx.WithContext(ctx),
- }
- }
- func (l *PlayerFetchCsInfoLogic) PlayerFetchCsInfo(in *pb.InnerPlayerFetchCsInfoReq) (*pb.InnerPlayerFetchCsInfoResp, error) {
- if playerInfo := ext.GetConnectedPlayerInfo(in.GameId, in.PlayerId); playerInfo != nil {
- // 玩家已连接
- if csInfo := ext.GetCsInfo(playerInfo.CsId); csInfo != nil {
- return &pb.InnerPlayerFetchCsInfoResp{
- CsId: csInfo.CsId,
- CsNickname: csInfo.CsNickname,
- CsAvatarUrl: csInfo.CsAvatarUrl,
- CsSignature: csInfo.CsSignature,
- OnlineStatus: csInfo.OnlineStatus,
- }, nil
- }
- return nil, errors.Wrap(result.NewErrMsg("查询的客服不存在"), "")
- }
- return nil, errors.Wrap(result.NewErrMsg("玩家未连接"), "")
- }
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