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- package logic
- import (
- "context"
- treemap "github.com/liyue201/gostl/ds/map"
- "github.com/liyue201/gostl/ds/set"
- "github.com/pkg/errors"
- "time"
- "ylink/comm/globalkey"
- "ylink/comm/model"
- "ylink/comm/result"
- "ylink/core/inner/rpc/internal/ext"
- "ylink/core/inner/rpc/internal/svc"
- "ylink/core/inner/rpc/pb"
- "github.com/zeromicro/go-zero/core/logx"
- )
- type NotifyUserOnlineLogic struct {
- ctx context.Context
- svcCtx *svc.ServiceContext
- logx.Logger
- }
- func NewNotifyUserOnlineLogic(ctx context.Context, svcCtx *svc.ServiceContext) *NotifyUserOnlineLogic {
- return &NotifyUserOnlineLogic{
- ctx: ctx,
- svcCtx: svcCtx,
- Logger: logx.WithContext(ctx),
- }
- }
- func (l *NotifyUserOnlineLogic) NotifyUserOnline(in *pb.NotifyUserStatusReq) (*pb.NotifyUserStatusResp, error) {
- switch in.Type {
- case globalkey.CONNECT_TYPE_PLAYER:
- // 修改玩家在线状态
- if ext.Game2PlayerStatusMap.Contains(in.GameId) {
- // 有则取出玩家的set
- playerStatSet := ext.Game2PlayerStatusMap.Get(in.GameId).(*set.Set)
- if !playerStatSet.Contains(in.Uid) {
- playerStatSet.Insert(in.Uid)
- }
- } else {
- playerStatSet := set.New()
- playerStatSet.Insert(in.Uid)
- ext.Game2PlayerStatusMap.Insert(in.GameId, playerStatSet)
- }
- // 判断是否有专属客服,没有则放入等待队列
- if ext.GameVipMap.Contains(in.GameId) {
- p2cMap := ext.GameVipMap.Get(in.GameId).(*treemap.Map)
- if !p2cMap.Contains(in.Uid) {
- ext.WaitingQueue.PushBack(&model.PlayerWaitingInfo{
- PlayerId: in.Uid,
- GameId: in.GameId,
- EnqueueTime: time.Now().Unix(),
- })
- }
- } else {
- ext.WaitingQueue.PushBack(&model.PlayerWaitingInfo{
- PlayerId: in.Uid,
- GameId: in.GameId,
- EnqueueTime: time.Now().Unix(),
- })
- }
- l.Logger.Infof("enqueue waiting list: %s", ext.WaitingQueue.String())
- case globalkey.CONNECT_TYPE_CS:
- // 修改客服在线状态
- csInfo := ext.CsInfoMap.Get(in.Uid).(*model.CsInfo)
- csInfo.OnlineStatus = 1
- default:
- return nil, errors.Wrap(result.NewErrMsg("no such user type"), "")
- }
- return &pb.NotifyUserStatusResp{}, nil
- }
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